How to compress a kick drum
For most kick drums, set threshold around −12dB, ratio 4:1, attack 5ms, release 60ms.
For most kick drums, set threshold around −12dB, ratio 4:1, attack 5ms, release 60ms. The fast attack catches transients without killing them; the medium release lets the kick breathe between hits.
- Threshold: −12 dB, start so it catches the loudest hits
- Ratio: 4:1, moderate, audible but not crushing
- Attack: 5 ms, slow enough to keep the click
- Release: 60 ms, fast enough to fully recover before the next kick
- Knee: 6 dB, soft knee for a smoother feel
Set the threshold first
Pull the threshold down until the gain reduction meter shows 4–6dB on the loudest hits. For a normal mix, that usually lands around −12dB. Too high (−6dB) and the compressor barely engages; too low (−24dB) and you're squashing every transient flat.
Pick a moderate ratio
4:1 is the sweet spot for kicks. It's audible enough to glue and shape the sound but not so aggressive that the kick loses energy. Higher ratios (8:1, 10:1) work for parallel/aggressive compression on a duplicated bus, not on the main channel. Below 3:1 and you barely hear the effect.
Attack: slow enough to keep the click
The attack on a kick is roughly the first 5–15ms, that's where the click and snap live. If your attack is too fast (1ms), the compressor clamps down on the transient and the kick goes flat. Start at 5ms. If the kick still loses click, push to 10–15ms. Listen for the punch, not the meter.
Release: fast enough to recover
At 128 BPM, four-on-the-floor kicks land every ~470ms. The compressor needs to fully release before the next hit or you'll get pumping that wasn't musical. 60ms is a safe starting point, fast enough to recover, slow enough to feel natural. For slower BPMs, you can go up to 100–120ms.
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